Friday, November 16, 2018

Release 3.0 3






In this last release I will be creating physical diagrams for reference of the commands we will be building. To start I choose to work on the Adr command which gets two numbers and returns a product. I will put a picture below to help my explanation


 The first command i am working on is the Adr this command gets inputs from a and be and stores the result in S. Because we are only working with 1s and  0s there will be a time when we two 1s and we don't know how to fit that in. That is where we have cout, with this we can story any extra data.

The above is a half adr, as you can probably see there is no place for you to send the extra input when you are done, this why we add something called the full adr.



 As you can see we have added an extra input this is where the cout from the last adr goes. Now that we understand the simple concepts lets move on to something more challenging. Although our cpu will be  in 16 bits i have created a simple eight bit adr.




 In this case we start with a simple half adr at the top because there is no input coming from cin yet, but if there is need for it, the cout will pass it to the next command.

The reason we have physical diagrams like this is, it helps us understand what we are programming and what the code is supposed to be doing what inputs we expect and so on. With more work we can add stuff like this for all the commands
























Release 3.0 2

Hello and welcome back to another wonderful and inspiring open source release!!!! This time i went in to the cool work of art assets! For this pull i created a simple obj called the jump pad, when ever the player lands on the pad they will get a nice up ward boost.

In the coming levels for solitary I hope we can start to add some platforming levels combined with that of puzzles! For this I created this object.


Right now it is just the sprite, i still need to crop the edges, an the animation and its components but after that it should be ok.
              

Tuesday, November 6, 2018

Release 3.0

With the start of the new release I think its time to start blogging about what I have been up to! I've been working on this game named Solitary, its a puzzle game about an astronaut stranded on a dis-functional station.

                                        
So far I haven't done any work on the code, hell I don\t even know how to test the code, but with time the knowledge will come. So I have kept to making simple PRs, for now i will be creating our wiki page and filling it with how to information.

Like i stated above I have not learned how to run and test the code so i can only make a general outline of what i expect is needed. Later on when i understand how to properly test and update the code, it will be my responsibility to update the wiki.

                           
                        
Update. I talked with some of the people there, and they said that they wanted me to link to the read me and have separate information